It has been two decades since Guitar Hero debuted in North America, offering players everywhere the tools to become rock legends. Not literally, but try telling that anyone who has nailed the epic lengthy instrumental break in front of a packed living-room audience.
Created by the developers, the game provided users with a guitar-shaped controller to match on-screen cues moving along the screen synchronized to a song. Every sequence mimicked particular chords, creating the feel of an authentic performance.
Harmonix previously experimented in the music genre prior to teaming up with RedOctane, which was acquired by the gaming giant in 2006. Together, they established the groundwork for an unlikely billion-dollar series that had a significant influence for many musicians featured, introducing classic bands to millions of younger players.
Michael Dornbrook, ex-chief operating officer from the developer, remembers the initial financial challenges in securing the recordings – even though initial releases mostly used rerecorded tracks.
“We rerecorded all the music since the cost was so high,” he says. “Even with the necessary permissions by themselves, it was extremely difficult. We couldn’t get acts such as the Who – the publisher was operating on a shoestring budget, and we were fairly certain it would fail. However, when Guitar Hero took off, album purchases and radio play were going up, everyone wanted to be in.”
He adds: “Among the remarkable aspects was the number of parents reached out expressing gratitude for exposing their kids to the songs they adored. It became an intergenerational phenomenon.”
Classic Rock Finds Younger Fans
Irish blues-rock band the Answer included their track in the 2008 release Guitar Hero World Tour. Lead musician the artist remembers the way the game brought older hits to the forefront: “The game offered a larger, younger audience. Typically such music was seen as outdated material, however once it got featured on the game young people discovered it, abruptly it was cool. This validated it, eliminating the ‘dad rock’ label. It provided all our music renewed popularity.”
At that time, the Answer’s debut album was still unreleased stateside, so Guitar Hero was a key medium of discovery for the group during their US tour supporting the rock giants. “Their crew had on the song on the tour bus, and several knew us from Guitar Hero,” he notes.
Major Band Spin-offs and Lasting Influence
Music's biggest acts quickly took advantage of the game's success, with Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles centered around each band’s catalogue and related lore, imagery and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly earned the group greater revenue compared to their records. It moved more than 500,000 units upon release, while sales of Aerosmith’s music saw an increase of up to 40% at a time as the industry was already collapsing.
Guitar Hero continues to inspire nimble-fingered dedication within the community. Earlier this year, a streamer achieved a remarkable feat featuring Through the Fire and Flames – a notoriously difficult power-metal song popularized through the game – using a fan-made version, a freeware game with similar gameplay but an array of personalization features. The song is challenging enough on the hardest setting, let alone played at increased tempo and without missing a single one of its near 4,000 notes. The streamer stated requiring months of practice to accomplish.
“Guitar Hero offers a, imaginary experience. Just as with Call of Duty, it doesn't imply you should pick up actual weapons and enlist,” says musician the artist.
The band previously wrapped up a successful tour when their hit appeared on Guitar Hero III, but Li says it turned them into widely recognized. “I recall our distributors informing us that our records were moving like crazy,” he shares. “Popularity surged on the subsequent tour, and we performed just before the headliners on the Mayhem festival.”
In fact, the band's visibility from Guitar Hero was so immense that it risked eclipsing everything else accomplishments. Recently, the track was used in promotional material for Despicable Me 4. “In the past I felt differently, but I’ve made peace with it,” Li says. “If you only hear a single track, it’s totally cool – each person has their own musical journey and I'm pleased we played a role of people’s lives”.
The Lasting Legacy from the Iconic Controller
Top-tier promotion, whether it’s for cars, apparel or games, goes further mere transactions – it inspires a desire. Did Guitar Hero harness this? “Precisely what we were aiming to achieve,” Dornbrook says. “That thrill of performing as a rock star in the spotlight. Since the beginning, the co-founders felt that humans have a natural human desire to make music, and their goal was to leverage innovation to allow people to do it”.
The majority of Guitar Hero games were released in just a five-year period between 2005 and 2010, featuring spin-offs such as DJ Hero, complete with a turntable controller, and the band-focused game. After that, the publisher’s interest in plastic instruments died down, except for a brief comeback several years later.
Games like the fan project and Fortnite Festival have maintained the scene active, and there’s set to be a new product from the founders in development. A new studio has entered work on their first music game. The initial creators are both involved as special advisers. Is the world ready to embrace another game following the classic?
“We thought such titles could be like Madden where you can releases,” Dornbrook says. “With abundant new music that it could be perennially popular, thus I remain hopeful. There’s no reason for it to continue for future fans.”